When: Wednesday, May 31st, 2017 from 7-9pm
Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance)
Primary language: English content
User Interfaces are the core of how players interact with games. From menus to health bars, in this workshop we’ll explore the basics of UI design, see how UI is developed, and discuss how to make better decisions for our own games. Whether you want to learn how to make your projects more accessible, enhance your gameplay with thoughtful UI decisions, or just want to peak behind the curtain of this aspect of game development, this workshop is for you!
Open to all ages, genders, levels of experience and people outside of game development. Kids should be accompanied by their parental guardian. We apologize but due to venue restrictions this space is not wheelchair accessible.
Workshop Leader: Alicia Fortier
Alicia Fortier has worked for the last 3 years as a UI Game Designer on For Honor at Ubisoft Montreal. She participated in the first edition of Pixelles game incubator 5 years ago and was a coordinator for years 3 and 4. She loves game jams, role-playing games, and puppy gifs.