Missed the PGI6 Info Session?

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A big thank you to everyone who made it out to the info session!

If you couldn’t make it out to the info session you can still view the presentation to see what you might’ve missed! It summarizes the whole program, our expectations, your potential game, tools, our Follow Along program, and the games made by women from the previous workshop!

Presentation

Questions

Here are a few questions that came up during the info session:

Q: Is it too difficult to make a game in just 6 weeks?
Don’t worry about that! As of 2018, it will be the 6th year of the Incubator, and all the participants that came before managed to achieve making a game in time. It is a completely possible goal, and you will be surrounded by mentors who will assist you and answer all your questions. It is most definitely a challenge, but you will succeed without a doubt!!

Q: Are we working in teams?
No, each of the participants are encouraged to make their own individual game, in both the Incubator and the Follow Along. However, we absolutely encourage you to ask each other questions and help each other out!

Q: Are you looking for a certain kind of applicant?
We’re looking for any women (cis/trans) who are enthusiastic about making games, never had the chance to make a game, and/or definitely committed to seeing the workshop through. Each cohort has a variety of participants from different skill areas, backgrounds, life experiences, ages, & game-making goals. What we’re really looking for is a well-rounded spread among many disciplines, so we can’t say exactly what will/will not include you, especially before all the applications are in. The most important take-away note is: Be yourself! Do not be afraid to write a whole lot about yourself! We want to get to know you through your application!

Q: Can I make changes to my application?
Yes! E-mail moms@pixelles.ca, right away. We’ll send you a copy of your application to which you can make any number of changes to. From there, either email us back or resubmit your application to the form (we’ll delete your old one).

Q: Do I need to have a personal goal?
Whether you want to accomplish this challenge for personal or other reasons, it is entirely up to you. There are as many different experiences as there are different people, so just be yourself.

Q: When will we know which candidates are selected?
We will inform you before the middle of December.

Q: When will the incubator take place?
The sessions will occur Wednesday nights, from January 4th until February 8th inclusive, from 6pm to 9pm. Follow Along and extra game-making sessions will happen on Saturdays from January 7th to February 11th, inclusive.

Q: Do you have any say in what kind of game I would make?
Nope! We will do things like help you scope your game so that it’s an achievable six-week project, or make suggestions about how best to go about things, but that’s it! The subject matter, tool that you use, mechanics, and everything is up to you. Also don’t feel pressured to make something ground-breaking or unique, this is just the beginning! If specific problems arise, or particular skill sets are needed that are beyond the expertise of the coordinators, we will definitely find someone we trust in the community to help you out. That’s really what Pixelles is all about!

Q: Do we need to pay for game engines or other tools?
No, there are plenty of free tools available that will be more than sufficient for your needs in making your first game. We will help you choose the correct tool for the job!

Q: Will I be able to get a job in the games industry after this?
Well, really that’s up to you! The incubator has been used as a stepping stone to a career in games before, however it’s not exactly designed to be industry-focused or to have specific industry goals. Our mission is to help you teach yourself (among like people) how to make a whole game from start-to-finish, learn some skills and broaden your accomplishments, and to have fun and meet some friends while doing it. Whether you decide to use what you make as a portfolio piece, or decide game-making isn’t for you after all, it’s all good by us!

Q: If I do the Follow-Along, will I be featured in the Showcase?
If you finish your Follow-Along game on our schedule, kudos! If you are in communication with us throughout the process, we will definitely try to reach out and get you in the showcase. People in the Follow-Along in the past have reached their own personal goals and successes, and you can expect to do the same. You are a part of the Pixelles family either way.

Q:What is the difference between the Wednesday Incubator and the Saturday Follow-Along?
Wednesday is reserved for the 10 chosen candidates, and there will be guest speakers at the beginning of each session who will talk about their skills and experiences in relation to video games.
Saturdays are open to everyone (Incubator & Follow-Along participants). By the time of the showcase, everyone will be able to present their game to the public.
Regardless of which group you are a part of, you will have access to people who will help you create your own game throughout the entire 6 weeks.

If you have any more questions don’t hesitate to ask us anything via Twitter, Facebook, or e-mail moms@pixelles.ca.

Now go apply!



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About Pixelles
Pixelles is a non-profit initiative committed to helping more women make and change games. We're based in Montreal, and have already succeeded in building a supportive community of game creators, both hobbyist and professional.

E-mail: info@pixelles.ca
Twitter: @pixellesmtl
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