Workshop: Shaders for Artists

When: Wednesday, March 14th 2018 from 7-9pm
Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance)
Language: English (French, Spanish and Portuguese also spoken)
Cost: free

This workshop is a hands-on introduction to shaders using Unreal’s node based editor, aimed at folks interested in creating simple and fun effects to enhance their art assets without getting too technical. The participants will learn a few fundamental tricks can be used on their own or combined for more complex results.

The shaders will be built purely with the visual editor, no coding involved. The knowledge acquired is easily transferable to other engines and tools such as Shader Forge, Amplify Shader Editor, Unity 2018 Visual Shader Editor etc.

Open to everyone of all genders!
We apologize but this venue is not wheelchair accessible.



Posted in News, Workshops
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Pixelles is a non-profit initiative committed to helping more women make and change games. We're based in Montreal, and have already succeeded in building a supportive community of game creators, both hobbyist and professional.

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