When: Monday, June 4th 2018 from 7-9pm
Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance)
Language: English (French, Spanish and Portuguese also spoken)
This workshop is a hands-on introduction to shaders using Unreal’s node-based editor, aimed at folks interested in creating simple and fun effects to enhance their art assets without getting too technical. They’ll learn a few fundamental tricks that can be used on their own or combined for more complex results.
The shaders will be built purely with the visual editor, no coding involved. The knowledge acquired is easily transferable to other engines and tools such as Shader Forge, Amplify Shader Editor, Unity 2018 Visual Shader Editor etc.
Open to everyone of all genders!
We apologize but this venue is not wheelchair accessible.
- Basic knowledge of 3d modeling, UVs and texturing(no previous Unreal or shader creation experience required).
- A laptop with Unreal 4.16 or newer installed.
- Have been present on the first edition of this workshop, AND/OR have download the package with the content and slides, https://drive.google.com/file/d/14uD90oQH2oBuxDti_6zqAZIo38GmMmDK merge the content to your Unreal project and study it all the way through example 4, the clock (Slide 9). Familiarize yourself with all the concepts introduced up until this point. When in doubt, read the Unreal documentation (https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/ExpressionReference/Math) or email me (email@example.com).
- Familiarize yourself with Unreal’s interface and tools.
- Download Greenshot (http://getgreenshot.org/) or a similar tool to take screenshots and write notes for yourself.
- Download the assets: https://drive.google.com/file/d/14uD90oQH2oBuxDti_6zqAZIo38GmMmDK
Workshop Leader: Bruno Afonseca
Bruno Afonseca is a Tech/VFX artist with 8 years of games industry experience. Currently making VR games at Minority Media and teaching 3d modeling at Champlain College of Vermont.