Résumé de la séance #4: Le narratif (et introduction aux atouts d’art et de son)

C’est la 4e semaine et nous sommes fières de votre progrès! Il semble que tout le monde a maintenant une idée claire du jeu que vous voulez créer. Ceci est une période de construction et, avec les structures de jeu

Pixelles’ Guide to GDC and San Francisco

Is it your first time going to GDC? Maybe you didn’t have a great experience in previous years? We’ve created two guides to help Pixelles Ensemble, our scholarship program, and anyone else make the most out of attending GDC, in

Workshop: Better Slides & Public Speaking

When: Tuesday, February 7th, 2017 from 7-9pm Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance) Primary language: English content Cost: free Are you speaking at GDC17 (or at any upcoming conference)? This

Meet the 2017 Pixelles Writing Group Participants!

First, we’d like to thank every single person who took the time to apply to the writing group — especially those who applied for the second time. There were a large number of talented applicants, and we hope everyone who

Résumé de la séance #2: MDA et programmation

Et hop! La deuxième session de l’incubateur s’est bien passée, avec beaucoup de tutoriels explorés et des conceptes de jeux qui commencent à prendre forme. Si vous avez de la difficulté à vous former une idée concrète de votre jeu,

The Pixelles Presents Awards, 2016 Edition

Pixelles had a full year in 2016! We held our 4th annual six-week game incubator, but also finished up a writing incubator, held nine workshops, three mentorship events, a dozen new 1-on-1 mentor pairings, took our first batch of 20

À la rencontre des participantes du 5ième incubateur de jeux Pixelles

Tout d’abord, on aimerait souligner le fait que chaque personne ayant soumis leur candidature est une femme extraordinaire. Avec plus de 100 candidats, ça a été une tâche très difficile d’en choisir seulement dix. On aimerait préciser que ce n’est

Make/Write a Game From Home; From Anywhere in the World!

You don’t have to be from Montreal to participate in Pixelles’ programs! Thanks to our wonderful coordinators, we’ve running our Follow Along programs again this year. The Follow Along lets anyone participate, remotely, from anywhere in the world, at their

Protected: GDC Ensemble Application

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MIGS 2016: Pixelles Perspective

For 2016, MIGS granted Pixelles a few passes, which we distributed to our community. In exchange, a few wrote back about their experiences! My favorite sessions were presented by Compulsion Games for ‘We Happy Few’. I love the look of

About Pixelles
Pixelles is a non-profit initiative committed to helping more women make and change games. We're based in Montreal, and have already succeeded in building a supportive community of game creators, both hobbyist and professional.

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