Workshop: Accessibility in Game UI

Creating a usable game interface extends far beyond pretty colours and a good design sense. Join Kat Dolan & Justine Raymond, Senior UI Designers at Proletariat Inc, known for the popular magic-slinging battle royale, Spellbreak, as they talk about what

Call for Workshop Coordinators

Pixelles is looking for two workshop coordinators to help make our monthly workshops happen. Our workshops have always been a pillar of learning and opportunity for the community. With your help, we can continue to offer this free and valuable

Intro to narrative design

We’ve started this sixth week with a discussion on narrative design with Jill Murray. We looked at stories, narration, the roles of narrative designers, and how to integrate narrative elements in our game worlds. What is narrative design? A quick

Intro to game audio

Hello! Are your projects coming along? Are you happy with what you’ve done so far? We are have officially started the second half of the programme. If you wish to make changes to your game or review its scope, you

Intro to art direction

Hello! We are reaching the halfway point of the program this week. You still have time to build your project. In fact, every year, some participants choose to change their game and are surprised with the speed they’ve acquired in

Intro to programming logic

Hello everyone! How’s your game coming along? This week was all about game programming; let’s dive in! Past incubee’s takeaways – some advice We started the session with a look on the incubator’s overall experience. Everyone’s project is starting to

Design, scope and prototyping

And that’s a wrap for week 2 of our very first virtual incubator! We have lots to cover already, so let’s get right into it! This week was all about the basics of Game Design. Our incubees were asked to

Pixelles Creator Fund 2020: Selections

Thanks to SUPERHOT, Kowloon Nights, Clever Endeavour, and Vertigo Gaming Inc., Pixelles announced its new Creator Fund in fall of 2020. We are giving up to $5k CAD each to selected Canadian game creators of marginalized genders, as a grant, without recoup, publishing or

Introductions and inspirations

This week, we launched the 8th Pixelles Game Incubator, but also our very first virtual session, via Zoom. Although we may not see each other in person this year, fear not, we are still here to encourage and support you

Meet the participants of the 8th Pixelles Game Incubator

Firstly, we want to thank everyone for sending in your applications. You are all amazing with talents of your own right, and with so many applicants. Every year, it’s an extremely difficult task to chose among all the wonderful applications.

About Pixelles
Pixelles is a non-profit initiative committed to helping more people make and change games. We're based in Montreal, and have already succeeded in building a supportive community of game creators, both hobbyist and professional.

E-mail: info@pixelles.ca
Twitter: @pixellesmtl
Facebook: Pixelles Group
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