Bring your resumes, CVs, portfolios, and all your questions about that first crucial part of working in the games industry — getting your documents to the top of the pile!
Kim Pasquin, a studio general manager with experience as human resources manager, will review application materials and common mistakes made. It is not in regards to working at Funcom specifically, but rather intended to be advice for applying to any medium to large studio. All disciplines welcome (programmer, artist, designer, audio, etc).
If we run out of tickets, we will hold the workshop again in May. At the moment, this workshop is only for those who identify as a woman.