Session 6: Summary


Playtesting is a critical part of game design, where someone entirely new to the game is allowed to go through it on their own, without help or hints or explanation from the designer. The idea is to watch and observe what different players do in the game space on their own, while observing and taking careful notes to allow for any adjustments to be made to the game.

This video from The Game Prodigy explains the process:

The entire session was devoted to this kind of playtesting, with participants as well as guest playtesters joining in to help fine-tune the games. A big thanks goes to our awesome guests, Alice Tai (EA), Alison Harvey (University of Toronto), Brent Ellison (Funcom), Hilary Chan (Kobo), Jana van Geest (Gameloft), JF Pruneau (independent), Michelle Frey (Tetrahedral Games), and Nicolas Barriere-Kucharski (Gameloft)!!

Further Reading


Finish your game! Games should be completely done and sent to us as an executable file at by midnight next Monday, February 25.

Don’t hesitate to send us any questions, ask for feedback, or bounce ideas. We love your e-mails and tweets! We are: or @pixellesmtl

And make sure to come to our SHOWCASE! Saturday, March 9, we will be showing off the Pixelles’ hard work at Execution Labs, 3863 Boulevard St-Laurent Suite 206, starting at 7pm. Further details can be found at the Facebook event page.

Posted in Game Incubator, Pixelles Game Incubator 1
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Pixelles is a non-profit initiative committed to helping more people make and change games. We're based in Montreal, and have already succeeded in building a supportive community of game creators, both hobbyist and professional.

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