Workshop: Unity3D Shaders – Making your games pretty!


When: Tuesday, July 19th, 2016 from 7-9pm
Where: 3rd floor of Notman House (51 Sherbrooke Ouest – Clarke entrance)
Primary language: English (with bilingual helpers)
Cost: free

A gentle introduction to the concept and customization of shaders! Learn how to give your Unity games a unique and pretty twist both in the Unity editor and shader code! We’ll be covering what a shader is, Standard Unity shader (which comes by default), and an intro to writing your own shader.This workshop is oriented to folks with little to no knowledge about shaders.

What’s a shader?
A shader is a program specifically made to run on a GPU. It is, ultimately, what draws the triangles of your 3D models. Learning how to code shaders is essential if you want to give a special look to your game. Unity also uses them for postprocessing, making them essential for 2D games as well.

Open to everyone of all ages, backgrounds, genders, and identities.


Before attending, please prepare the following on your laptop:

  • Install the latest version of Unity3D
  • Review some Unity basics. You’ll just need to know your way around Unity.
  • Download the files


Leader: Tasos Stamadianos

An engine programmer at Ludia, Tasos likes making square pegs fit into round holes and implementing features in Ludia’s in-house game engine. With a passion for teaching Tasos loves to share the wonders of engine and graphics programming to anyone willing to listen to his rants.

Posted in Workshops
About Pixelles
Pixelles is a non-profit initiative committed to helping more people make and change games. We're based in Montreal, and have already succeeded in building a supportive community of game creators, both hobbyist and professional.

Twitter: @pixellesmtl
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