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Workshop: Construct 2 and Dress-Up Dolls


When: Wednesday, September 21st, 2016 from 7-9pm
Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance)
Primary language: English
Cost: free

Learn the basics of Construct 2 by visual coding your own dress-up doll game! A hands-on, beginner-friendly workshop where we’ll be making this Cat Dress-Up Game. In two hours, learn how to:

  • Handle art assets in the Construct 2 interface (including dealing with animation frames!),
  • Use global and instance variables to lock your drag-and-dropped clothing into place,
  • Implement sound and a little bit of “juice” to your interactive doll,
  • Add a screencapping function for your players to share their outfit coordinates!

Open to everyone of all ages, backgrounds, genders, and identities.

Before coming, please prepare:

  • Install Construct 2 (Windows only)
  • Download the art and sound assets. If you would like to bring your own unique art and sound, we also very much encourage that!


Workshop Leader: Kim Hoang

Kim is a comic artist influenced by shoujo manga, with an indie comics twist. She is a member of Love Love Hill, a Canadian collective that independently publishes anthologies of short comics, art zines, and minis, all lovingly bound in handmade volumes. Her experiments in game-making include “Blush or Burn” (a competitive 2P dating sim) in Pixelles Incubator 2, and co-creating “Nicki Homaj” at Gamerella 2014.

She is also the fabricator for Mouffe, a game in a tent played with a blanket controller, made as a part of the Critical Hit incubator. She co-coordinated Pixelles Incubator 3 and 4, and has spoken at various events, including Indiecade, Vector Fest, Champlain College, and Comics vs Games at the Toronto Comic Arts Festival. Kim is a graduate of Emily Carr University of Art and Design, holding a Bachelor of Fine Arts with a focus in drawing and printmaking.

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Pixelles is a non-profit initiative committed to helping more people make and change games. We're based in Montreal, and have already succeeded in building a supportive community of game creators, both hobbyist and professional.

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