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MIGS 2016: Pixelles Perspective

For 2016, MIGS granted Pixelles a few passes, which we distributed to our community. In exchange, a few wrote back about their experiences!

Pixelles at MIGS! Photo taken by a kind MIGS staff member.

Pixelles at MIGS! Photo taken by a kind MIGS staff member.

My favorite sessions were presented by Compulsion Games for ‘We Happy Few’. I love the look of the game and I find Whitney Clayton’s concept art to be whimsical and successfully conveys the mood of a dystopic 60s England. It was amazing to see how the art team and programmers managed to streamline the design and structure of the 3d models to seamlessly fit within the constraints of a procedurally generated world. The math algorithms were beyond my comprehension, but fascinating nonetheless. A great ending to MIGS for me was the Brain Dump closing keynote. It was nice to hear game industry people talking casually about their challenges and what not to do, in some cases using humor to illustrate a point. It left me with a feeling of hope that anything is possible if we’re willing to make significant efforts towards achieving our goals.

I would like to thank Pixelles for giving me a full access pass to MIGS. I had a wonderful time and would definitely go again! – Roomila Ramtu

The best thing about MIGS was the quality of speakers which attended. Most of those I’ve been to see weren’t necessarily high-profile, known industry professionals but that didn’t mean they were any less important, just a little more behind the scenes. They were very accessible as well, most of them announced they’d be at a booth at the show floor right after if we had questions (they usually hung around their talk’s rooms, too!). Some of them were a bit less fluent in English too, but I understand, it’s my second language too!

On a slightly more personal note, I was a bit scared I wouldn’t fit in. When I got the pass, I was excited but stressed at the same time at the reaction when I’d meet other Pixelles attendees. I’m transgender and I don’t think I exactly look the part just yet, and it bothered me a lot, especially since I put my real name on my badge and presented as such. I think it was a good learning experience for that too, and my fears ended up completely falsified. I kind of forget sometimes I feel always accepted by Pixelles, and I’m always thankful for it! And, happily, it didn’t cause me any problems at all at MIGS. – Ophélie

migs16_talk
Jade Raymond speaks about leadership at a women’s lunch, organized by Alliance Numerique. Taken by Alizé Rey

It was the first time I had the chance to see the conferences at MIGS. Last year I got a free student pass for the expo zone and it was the first time for me going to any professional meeting related to developing games. Last MIGS I was a student in Level Design and now i’m a level designer in an indie studio. In a year all my perspectives have changed and going to MIGS being a professional really brought me a lot. To recap: I met a lot of new interesting people, went to really inspiring conferences, and met my role model.

It was an amazing experience thanks to Pixelles for the passes and Sauropod studio for letting me go! – Alizé Rey

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Pixelles is a non-profit initiative committed to helping more people make and change games. We're based in Montreal, and have already succeeded in building a supportive community of game creators, both hobbyist and professional.

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