When: Wednesday, September 27 from 7-9pm
Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance)
Primary language: English content
Cost: free
You’ll learn how to:
- Prepare a scene for animation
- Create your very own walk cycle
This is an introductory workshop for game devs with little or no experience with making and integrating sounds in video games or working with external sound designers. Come learn how sound works in games, why it matters, and how to get started for your own projects, or just for fun, with the software Reaper and royalty-free resources!
Everyone of all genders and experiences are welcome. Kids too, however, they must be accompanied by their parental guardian. Please note that the space is not wheelchair accessible.
Before arriving, please prepare:
Slides
Workshop Leader: Ophélie Bernard
I’m a student in game design and game studies, freshly out of an undergraduate program in game design in Montréal, and just getting started in video game academia. I’m not a sound designer by training, but I’ve worked on many projects as one as well as collaborated with external sound designers directly many times in university projects and game jams.