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Workshop: Community Game Design

When: Thursday, March 7th, 2019 from 7-9pm
Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance)
Primary language: English
Cost: free

Ever wonder how you can maximize your UX (user experience) and game design to create an engaged community?

In this workshop, we will look into community-centric design, methods you can use to create a community-based experience by blending various game design and UX tools together. We will go over a series of tricks developers have used in the past that help encourage community growth, giving tips on maintaining a community engrossed in your game (examples include how your game is showcased to others when people start taking videos of gameplay; how to design your game for specific communities in mind such as speed runners or fan artists; developing methods to take screenshots/gifs/videos in-game).

The aim – to answer the question “If I couldn’t interact with my players outside of the game, how can I best build a community”

Open to everyone of all ages, backgrounds, genders, and identities.

Workshop Leader: Eduardo Sajgalik

Eduardo is a community consultant in Montreal who works in multiple languages and cultures with gamers varying from 13y old MMO players to 70+ Scrabble enthusiasts. He has a keen interest in inducing community development via game design – space that is now being explored in much more depth.

Posted in News, Workshops

Pixelles is a non-profit initiative committed to helping more people make and change games. We're based in Montreal, and have already succeeded in building a supportive community of game creators, both hobbyist and professional.

E-mail: info@pixelles.ca
Twitter: @pixellesmtl
Facebook: Pixelles Group