
Andy Vatter VR Gameplay/UI/UX Engineer, Environment Artist @ Monsterful; Lead Developer, Artist, Everything @ Proto Dome Games
I’m a generalist almost to a fault, and self-taught in basically everything that an indie game could use in development. I am also, it should not go unmentioned, great at parties.
What are you most looking forward to for GDC?
The self-taughtedness mentioned above has left me at a wee disadvantage relative to knowing, uh, anybody in the industry, so GDC is an A+ opportunity to show everyone what a nerd I am.
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Ana Guajardo Marduk Producciones Founder Partner, Board chair at MujeresEnVg & Marketing Specialist in IT-Talent Headhunter Senior TI. Senior TI
I organize anime and videogame events, giving developers space to show their work. I collaborate in marketing and communications strategies. I love traveling, I stepped on the 5 continents before the age of 35 and one of my goals is to go through all the Assassins Creed locations. I have a dog named Kara. What are you most looking forward to for GDC? What excites me most about GDC is being able to meet people from all over the world who have the same passion for video games as me, exchange ideas and seek mutual support to continue growing in the industry.
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Arundhati (Aruna) Sriraman Narrative Designer/MBA. Currently Job Hunting!
I’m a Narrative Designer and have worked on games such as Farmville and Mafia Wars. I currently freelance, but have recently earned an MBA with the hopes of going into Production or Project Management. I love games as a storytelling medium and hope to keep working on narrative-heavy games!
What are you most looking forward to for GDC?
Reconnecting with the devs I’ve met before. There is no place better than GDC to connect with friends and peers from around the world! I’m also looking forward to meeting new folks and learning from them.
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Camila Torrano Freelancer Concept Artist
I’m a Brazilian Concept Artist who also work with Illustration and have some published comics. I’ve done a bit of everything art-related in Games (from Character Design to UI), but my true love and main goal is to work in a Horror game.
What are you most looking forward to for GDC?
To meet other women/NB folks who work with GameDev and exchange experiences, the good and the bad stuff we’ve gone through and bring useful intel to my fellow Brazilians game devs.

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Christina Qi Concept artist at OtherSide Entertainment, Organizer at Women in Games Boston
I’m a concept artist and illustrator from Hong Kong (+ many other places) currently working in the US. I feel really lucky to get to design big monsters and other crazy things for a living…and hopefully will continue to do so for a long while! I am passionate about diversity and working with students.
What are you most looking forward to for GDC?
Looking forward to learning tons of new things from talks and hanging out with other devs from all over the world.
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Cid Oliveira Game Designer @ Rio PUC Games / Design Student @ Pontifícia Universidade Católica do Rio de Janeiro
Hello, I’m Cid! Being queer and in the autism spectrum while growing up in Rio de Janeiro, I’ve found comfort in the many lives I’ve lived in digital and analog games. Nowadays, my main objective as a game developer is to create safe and empowering experiences for those in need.
What are you most looking forward to for GDC? I’m looking forward to meeting all the amazing people from all over the world! Hope to make new friends, especially other Latinx and queer developers. :)
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Crystal Sciarrino Lead character artist/animator, UI artist, Game Designer @SkyReach Entertainment.
A passionate mother, veteran and game developer looking to make a difference in the world of game development and create amazing games and compelling stories along the way.
What are you most looking forward to for GDC?
I am most excited to meet others with a dream-like myself. Passion is so contagious and hearing the stories of everyone’s journey thus far will be great!
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Danuta “Danka” Psuty Level Designer at People Can Fly, Poland
Danka has been in the industry since 2012. She entered only having a vague idea what ‘level design’ is but she improved since then. She loves video games, especially FPSs and RPGs. Besides video games, her other passions are writing and dancing.
What are you most looking forward to for GDC?
Her goal for GDC is to expand her knowledge from top industry veterans. She will never pass on the opportunity to learn more about design.

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Desiree Cifre Writer and Narrative Designer @ Studio Drydock
I previously attended GDC as a Gold Winner in the 2017 Student Game Narrative Review competition, for my review of Life is Strange. I’m currently a writer at Studio Drydock, working on an unannounced narrative-driven game that features a diverse cast and explores real-world themes. I love sharing my passion for games with my kids, especially by playing cooperative games like Forbidden Island, Unravel 2 and 39 Days to Mars.
What are you most looking forward to for GDC? I can’t wait to meet the rest of the Pixelles Ensemble in person, attend the Narrative Summit, and reconnect with old friends from the NYU Game Center!
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Sofi Lamont-Cardinal Senior game designer @ Behaviour Interactive
I’m a game designer with more than 10 years of experience. I’ve worked at indie, AA and mobile studios on many different types of games, and I’m currently specializing in AI design! I also teach game design to future level designers. I love to read and to solve puzzles, making detective novels my favourites!
What are you most looking forward to for GDC? Learning a lot of things at different conferences.

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Emilie Deschamps Lead Programmer @ Behaviour Interactive
I am a game dev from Montreal, currently working as a lead programmer at Behaviour. I previously worked as a game programmer mostly on mobile games, both at Gameloft and EA. I started in the industry about 12 years ago. Other interests include traveling, skiing and running. I also recently became the mom of a little boy. :)
What are you most looking forward to for GDC?
I am looking forward to pretty much everything at GDC, as it will be my first time there. I love to learn new things so I am really excited to go!
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Farah Brixi Narrative Designer @ Behaviour Interactive
Farah Brixi is a Montreal-based Narrative Designer with five years’ experience in video games. She is currently working on Behaviour’s Dead by Daylight, an asymmetrical horror game. Her previous project was Ubisoft’s Rainbow Six Siege, a classic tactical FPS.
Her love for creating rich, multilayered characters can only be matched by her passion for traveling. She’s lived on 4 continents and written in 7 countries.
What are you most looking forward to for GDC?
I can’t wait to meet passionate developers and discuss underrepresented aspects of game development. Specifically, how to create more accessible games with fresh, ingenious designs. Also, I’m looking forward to sharing best practices on representation and diversity in video and mobile gaming.
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Jo Gauthier Art Director @ Thunder Lotus
I’m a highly anxious plant nerd who draws a bunch and loves to dabble in different mediums to create. Some would say… too many at once. :’D
What are you most looking forward to for GDC?
The things I’m most looking forward to at GDC this year are the conferences that explore underrepresented aspects of game development. Accessibility best practices, Addressing Ethics & Content Responsibility as Game Devs, etc. I’m also obviously really looking forward to some post-mortems, especially those centered around art direction. |  Juno Morrow Independent game designer/developer and game design professor
Juno Morrow is a multidisciplinary artist, independent game designer, photographer and educator living in Brooklyn. Morrow has presented games and spoken at sites such as SXSW, GDC, MAGFest and the Smithsonian American Art Museum. Her unusual games, often infused with dark humor, feature distinctive aesthetics and novel premises.
What are you most looking forward to for GDC? I’m really looking forward to connecting with like-minded folks, and being inspired and energized by all the amazing work folks are doing!
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Katherine Boutin Community Coordinator @ Gameplay Space
Having recently started my new role at Gameplay Space, a co-working space dedicated to indie video games in Montreal, I’ve always been passionately vocal about the sense of community video games bring to people all around the world. One of my biggest dreams is to see this industry evolve with my own two eyes, and contribute to its ever-growing communities in any way that I can. Aside from that, I am an avid fan of sweets, kaiju, and Sony’s Aibo robot dog!
What are you most looking forward to for GDC? As this will be my first GDC, I simply look forward to taking it all in, one step at a time.
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Katie Benson Independent game writer
Katie’s the name and writing’s my game. Game writing, that is. I live in Aarhus, Denmark and I design and write interactive fiction. I create my own projects and collaborate with indie studios, and my games industry background stretches back to 2007. I love chocolate, running and making new friends.
What are you most looking forward to for GDC? I am looking forward to learning from others, especially my fellow Pixelles Ensemble attendees. I may have been making games for a while, but I have so much to learn. Attending GDC is guaranteed to help me be a better games writer and a better human being.
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Leene Künnap Indie Game Developer / 2D Artist / CEO of Placeholder Gameworks
I’m a full-time indie dev from Estonia. I studied Media Design and am obsessed with making awesome looking things. Currently, I am living in indie dev co-working/co-living space in Sweden with my fiancé and we are making a game called Death and Taxes that will be released a bit before GDC2020!
What are you most looking forward to for GDC?
I am looking forward to meeting all the awesome people at GDC! I am also looking for inspiration to start a new game project and know that these types of events are perfect for it!
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María Ambrosoni Lead Artist @ ARF Game Studio
I’m an animator and illustrator from Uruguay. As part of ARF Game Studio, I’ve worked on several games for Cartoon Network, and also work as a freelance illustrator for educational board games.
What are you most looking forward to for GDC? This is my first GDC and I am planning to attend as many talks as humanly possible and meet devs from all over the world!
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Marie-Andrée Forest Game designer, 3D artist and indie game developer @ Studio Invisible
After working as a lead designer in a somewhat big studio, I taught myself most of the other crafts necessary to create games on my own. From short narratives based on nightmares to experimental VR and accurate architectural simulation(my current day job), I am passionate about the perceived realities and how we can best share them. I also spend quite a bit of time creating ambient noisescapes.
What are you most looking forward to for GDC? I hope to find inspiration in other creator’s personal approaches and diverse views on what games can be. I am especially looking for underrepresented voices, challenging views and of course, mind-blowing ideas and people.
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Melissa Ramsden Tech Designer at EA Motive
I’m a designer of levels, tech and boss fights, originally from Chilliwack, BC who loves all things shiny, dark and spooky! Through hard work and a bit of luck, I’ve been able to be part of some truly amazing teams on such projects as Mass Effect Andromeda and StarWars Battlefront 2! When I can, I love drawing comics to give friends a good chuckle.
What are you most looking forward to for GDC? This will be my first conference (both as a dev and ever!) I’m super excited to meet more like-minded folks in the industry, as well as learn and absorb all the talks about art, design, and everything else! I love learning, and even though I’m nervous, I love meeting new folks! I can’t wait to see you all there 😊
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Mylène Lourdel Marketing & Communication Specialist, Freelance
I’ve been working in the industry for nearly 10 years, almost 3 of them as a freelancer working for independent games. I love being a “jack of all trades”, never doing the same thing and working for games I believe in! I’m also treasurer of the association Women in Games France.
What are you most looking forward to for GDC? I can’t wait to meet the people behind the games that made me dream, especially in 2019! I also hope to meet inspiring people and, why not, set up future projects together!
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Mariana Botero Sound designer @ Criterion Games
I work as a sound designer at Criterion Games where I create, record, and implement audio for different AAA games. Before joining Criterion, I worked as a sound engineer, location audio specialist and audio editor for post-production in different visual media protects. Currently, I live in the United Kingdom and, in my spare time, I enjoy spending time with family and friends, reading, and playing video games. I love lasagne, ginger beer, and dogs.
What are you most looking forward to for GDC? Connecting with people in the industry and learning more about my craft

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Javeria Ali 2D Game Artist / Illustrator
I’m a Pakistani self-taught artist, with a weakness for cute art & wholesome content. I’ve worn many hats in the past 5 years: from graphic design to concept art, to art direction – my most recent project involved working as a UI artist on a location-based gamified tourism app. Currently, I’m exploring emotional intelligence & body-positivity in games.
What are you most looking forward to for GDC?
I’m eager to expand my knowledge about visual art & art direction at GDC. I hope to connect with other artists/developers who are passionate about body-diversity in games. Mostly, I’m looking forward to making new friends! :D
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