Firstly, we want to thank everyone for sending in your applications. You are all amazing with talents of your own right, and with so many applicants. Every year, it’s an extremely difficult task to chose among all the wonderful applications. We have tried to pick a group of participants that is varied and balanced, with many different talents, values, experiences, and backgrounds.
Thank you all so much for sharing your wonderful stories with us and we hope to meet you in the Follow-Along.
Without further ado, meet our participants in this year’s Pixelles Game Incubator IX.
In just eight weeks, this new cohort will have designed, created the art, and coded their very first video games!
I am Daniela, I was born in Brazil / São Paulo, and I have been working as a programmer since 1998. I have a couple of black cats, I like politics, history, arts, cinema and theater, books, traveling and getting to know different people and cultures. I am also still a defender of human rights, LGBT + people, women and the most disadvantaged.
Hey there, I’m Nora! I’m a freelance composer and sound designer for media based in Montreal, as well as a huge history nerd. I’ve been tinkering with game design and programming since I was a teen, and I aspire to be able to tell my stories through video games! Beyond that, I also love cooking, mixology, cycling, and of course my beautiful partner and Genji, our Corgi.
Hiya, I’m Lis, and I’m a short girl with big dreams to be apart of the videogame industry! I am primarily a student artist and HUGE gaming fanatic of all genres. I live for compelling storytelling and crazy visuals, bonus if there’s a hidden message behind it all! My favorite game of all time is Bioshock. I take alot of inspiration from games like Earthbound, Undertale and the Final Fantasy series.
From France, I arrived in Montreal a year ago where I have been working random jobs, from au pair to construction worker. Originally a developer by trade, I am passionate about video games and excited to learn all the skills you need to make a complete game.
Malika is a designer of lighting-and-more fascinated by sculpting “feel.” Hobbies include learning new skills and musical instruments just to find out if she can.
Since 1999 lamathilde has been developing her artistic career as a video artist (LAMATHILDE) and performance artist with WWKA collective. Present in numerous festivals and galleries around the world, she holds a master’s degree in linguist (UQAM / University Tours), and two bachelor’s degrees in cinema & communication (Université Poitiers). Her work focuses on identity through gender and sexuality, power relations / social oppression, and more recently, trauma. Through a game of editing and words, or a sound-image juxtaposition, she reveals ideas outside the field of vision, out of debate.
Melanie is a designer who dreams of creating her first video game! Being a gamer her whole life, she’s always loved how video games can bring her so much joy and wonder. Besides playing games, she loves to draw, read, be out in nature and photograph wildlife.
Mona is a curious human being who is passionate about teaching and hopes to contribute to a better world through storytelling. During their feminist anthropological research on virginity among young Iranians, they developed a sense of urgency regarding cybersecurity, an interest they have carried into their software engineering career. Mother, person of colour, queer, their work is inseparable from the experiences garnered through their intersecting identities.
I am a software developer at Le Devoir, where I work on interactive articles and dashboards. I love mixing both arts & science, which for me means thinking about both the contents and the technical implementation of projects. I’ve always enjoyed writing and video games so I’m looking forward to making something cool!
Raquel Maestre is a localization QA professional with more than 5 years in the video game industry. Originally from Spain, she now calls Montreal home. She is a bit of a history nerd and writes songs for fun. Maybe because of her background in journalism, she is interested in how video games can help us understand the world, and ourselves, better.
I am Sarah Beer, performing artist and passionate about gaming in all its forms. Co-artistic director of the theater company Créations Créatures, I explore the hybridization of the geek universe, literature and popular culture to create original works. My love for board games and role-playing games leads me to want to explore video games more, and thus to create one from scratch. Having a penchant for rich narrative universes, I can’t wait to create my next story thanks to the Pixelles incubator!
♥ Our Gracious Partner!
We would like to thank Unity Technologies Montréal to be our program partner again this year! Without their help, this program wouldn’t be as amazing! We’re thrilled to count them as allies who believe in the importance of diversity in video game development!
Pixelles is a non-profit initiative committed to helping more people make and change games. We're based in Montreal, and have already succeeded in building a supportive community of game creators, both hobbyist and professional.