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Workshop: Playing With Gender

Are you a boy or a girl? Many games open with this question. Your choice might dictate your appearance, how NPCs talk to you, story choices or more. But what if you want to be a guy with long hair? Or wear a skirt and a beard? Or play as neither a boy nor a girl? In this workshop we’ll be analyzing games that offer more gender expansive options and what makes them work. I’ll be leading you through a series of design questions to create a unique example together.

Designing inclusive gender choices is not a scary task – it’s one of the most creative and rewarding design challenges of the moment.


Slides: https://docs.google.com/presentation/d/1BYpWTX-AMBspj12tkVKclHdeNHyJx5IAXsD9PeEkX7I/edit#slide=id.g20791233237_0_25

Workshop Leader: Arden Osthof

Arden Osthof is a non-binary narrative and game designer. They have worked on well-established franchises at Ubisoft Reflections and Ubisoft Mainz; shipping Tom Clancy’s The Division 2 and helping the Anno strategy series break into the international market through their multi-lingual expertise. A storyteller at heart, they believe narrative is an interdisciplinary effort to create context for what the player does, why they do it, and why they should care about it.

Posted in News, Workshops

Pixelles is a non-profit initiative committed to helping more people make and change games. We're based in Montreal, and have already succeeded in building a supportive community of game creators, both hobbyist and professional.

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