Intro to programming logic

Hello everyone! How’s your game coming along? This week was all about game programming. But before diving in, we have some advice for you. Let’s start! Past incubee’s takeaways – some advice We started the session with a look on

Design, scope and prototyping

And that’s a wrap for week 2 and game ideas are already getting more precise! This week was all about the basics of Game Design. Our incubees were asked to deconstruct their game idea and choose the engine that was

Introductions and inspirations

Here we go for a new edition of the game incubator. For the last 9 years, we’ve had the chance to support new game creators making their first game. This year is once again virtual. Note that our sessions are

Meet the participants of the 9th Pixelles Game Incubator

Firstly, we want to thank everyone for sending in your applications. You are all amazing with talents of your own right, and with so many applicants. Every year, it’s an extremely difficult task to chose among all the wonderful applications.

Solidarity with Palestine

Pixelles stands in solidarity with Palestine. We believe in the Palestinian people’s right to live free of occupation and violence.We can not stay silent while Palestinian families are bombed by Israel every day. The apartheid and war crimes being carried

Raffle: GDC 2021 Passes

GDC stands for the Game Developers Conference. It’s one of the largest conferences on game development in the world featuring panels, lectures, and roundtables on a variety of topics. This raffle offers 25 people the opportunity to win an All Access

Application for the Pixelles BIPOC Creator Program

Applications for the current round closed 11:59pm EST, January 24, 2021. Thank you to all who applied to our BIPOC Creator Program, and thank you for your patience as we enter the selection phase.

Polish and debugging

Here we are! We’ve reached the end of this programme and your games are almost done… or not! It’s ok and, in fact, we encourage you to continue working on your games. For now, let’s look at debugging and polish.

Intro to playtesting and quality assurance

We’re already at week seven of the incubator and the games are now ready to be tested! This week, we talked about playtesting and quality assurance testing, important steps in game making. Playtesting When we playtest a game, we are

Intro to narrative design

We’ve started this sixth week with a discussion on narrative design with Jill Murray. We looked at stories, narration, the roles of narrative designers, and how to integrate narrative elements in our game worlds. What is narrative design? A quick

About Pixelles
Pixelles is a non-profit initiative committed to helping more people make and change games. We're based in Montreal, and have already succeeded in building a supportive community of game creators, both hobbyist and professional.

E-mail: info@pixelles.ca
Twitter: @pixellesmtl
Facebook: Pixelles Group
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