by Tanya X. Short It’s been awhile since our previous Pixelle Profile, so with a bit of poking, here’s a new one. Hopefully we can try to do them a bit more often, to give insight into what it’s like…
by Tanya X. Short It’s been awhile since our previous Pixelle Profile, so with a bit of poking, here’s a new one. Hopefully we can try to do them a bit more often, to give insight into what it’s like…
by Tanya X. Short When researching Jessica Rose Marcotte, you can find something along these lines: Jessica Rose Marcotte is a writer and editor currently completing a Masters in Creative Writing at Concordia University. She is the managing editor for Matrix…
With tremendous help and support from the games industry Pixelles is proud to present its first showcase! Over the course of six weeks, thirteen women became first-time game makers and created games of their very own! We invite you to…
Playtesting Playtesting is a critical part of game design, where someone entirely new to the game is allowed to go through it on their own, without help or hints or explanation from the designer. The idea is to watch and…
Meet Khris Brown Our guest speaker this week was Khris Brown, a veteran game dev and bundle of positive energy who has worked on such illustrious games as the Monkey Island series, and now leads the whole Narrative Talent Group…