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Play the Games from our 2nd Showcase!

The games from the second round of Pixelles are available! With the help of Feminists in Games & Studio XX, twelve women became first-time game makers and created their very own games! We encourage you to play their awesome games!

Pixelles ShowcaseVernissage Pixelles

We invite you to the Pixelles showcase! In celebration with Festival Montreal Joue, we’re very excited to showcase our newest game makers! In just 6 short weeks, these women designed, coded, drew, and produced their very first video game! Come

Week 6: Playtesting

Playtesting Playtesting is a critical part of game design, where someone entirely new to the game is allowed to go through it on their own, without help or hints or explanation from the designer. The idea is to watch and

Week 5: Polish & Rescoping(English) Week 5: Polish & Rescoping

It’s week 5 everyone! You’re probably panicking at this point because who knows where those other weeks went. Or there’s been an elusive bug that’s happening somewhere, somewhere haunting your entire weekends. This is normal game dev life. It’s not

Session Summary 4: Art & Sound

Don’t Panic & Carry a Towel By now, you should have a pretty basic prototype of your game’s core concepts working. If you’re still having trouble with your prototype consider taking an hour’s break to switch gears and do something

Session Summary 3: Prototyping

Prototyping Prototyping means putting together a working version of your game’s essential elements in order to convey an instant of fun. A good one allows you to determine whether or not your game will be fun. As you can see

Session Summary 2: Game Design & Tools

Game Design Stéphanie Bouchard, an awesome & talented game designer at Ubisoft, came in and talked about important game design concepts to the Pixelles: What is a Concept Document? In most game dev studios, a game’s first form is a

Session Summary 1: Inspiration

Pixelles isn’t a university course. Most of the learning you’ll have to do on your own. We’ll suggest tutorials, articles, and tools to get you on your way to making a game. We’re here to provide guidance, experience, and feedback.

Meet the Pixelles Game Incubator 2 Participants!

First, we want to say that all of you are amazing in each your own way. You definitely made our participant selection process very difficult! Sadly, we could only choose 10 out of 47 applications. BUT just because you weren’t

Info Session Wrap Up: Pixelles Game Incubator 2Séance d’info: Incubateur de jeu vidéo Pixelles 2

A big thank you to everyone who made it out to the info session! We loved meeting you and we love your enthusiasm! Definitely looking forward to your game-making energy in January! If you have any more questions don’t hesitate

Pixelles is a non-profit initiative committed to helping more people make and change games. We're based in Montreal, and have already succeeded in building a supportive community of game creators, both hobbyist and professional.

E-mail: info@pixelles.ca
Twitter: @pixellesmtl
Facebook: Pixelles Group