Workshop: Creating Inclusive Characters

Learn about creating authentic, diverse characters [in games] that are not stereotypes. This online presentation discusses: how stereotypes are perpetuated through their use in the media exercises to analyze characters for good representation how active and engaged listening is the

Application for the Pixelles BIPOC Creator Program

Applications for the current round closed 11:59pm EST, January 24, 2021. Thank you to all who applied to our BIPOC Creator Program, and thank you for your patience as we enter the selection phase.

Polish and debugging

Here we are! We’ve reached the end of this programme and your games are almost done… or not! It’s ok and, in fact, we encourage you to continue working on your games. For now, let’s look at debugging and polish.

Intro to playtesting and quality assurance

We’re already at week seven of the incubator and the games are now ready to be tested! This week, we talked about playtesting and quality assurance testing, important steps in game making. Playtesting When we playtest a game, we are

Workshop: Accessibility in Game UI

Creating a usable game interface extends far beyond pretty colours and a good design sense. Join Kat Dolan & Justine Raymond, Senior UI Designers at Proletariat Inc, known for the popular magic-slinging battle royale, Spellbreak, as they talk about what

Call for Workshop Coordinators

Pixelles is looking for two workshop coordinators to help make our monthly workshops happen. Our workshops have always been a pillar of learning and opportunity for the community. With your help, we can continue to offer this free and valuable

Intro to narrative design

We’ve started this sixth week with a discussion on narrative design with Jill Murray. We looked at stories, narration, the roles of narrative designers, and how to integrate narrative elements in our game worlds. What is narrative design? A quick

Intro to game audio

Hello! Are your projects coming along? Are you happy with what you’ve done so far? We are have officially started the second half of the programme. If you wish to make changes to your game or review its scope, you

Intro to art direction

Hello! We are reaching the halfway point of the program this week. You still have time to build your project. In fact, every year, some participants choose to change their game and are surprised with the speed they’ve acquired in

Intro to programming logic

Hello everyone! How’s your game coming along? This week was all about game programming; let’s dive in! Past incubee’s takeaways – some advice We started the session with a look on the incubator’s overall experience. Everyone’s project is starting to

About Pixelles
Pixelles is a non-profit initiative committed to helping more people make and change games. We're based in Montreal, and have already succeeded in building a supportive community of game creators, both hobbyist and professional.

E-mail: info@pixelles.ca
Twitter: @pixellesmtl
Facebook: Pixelles Group
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