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Workshop: Asian Games… Without Martial Arts

Asian characters in entertainment are often created with either strong ties to martial arts or weak ties to culture. For game developers there is a world of opportunity to bring about fresh and unique narratives, innovating with better representation in

Workshop: Indegeneity In-game: Beyond the Token

Miranda Due will discuss her story of embracing one’s own identity and reconnecting with her heritage and tribes. Learn a brief history of representation in media and video games and what the future of Indigenous storytelling looks like in Miranda’s

Workshop: Indigeneity In-game: Decolonizing Content through Informed Representation

Pixelles workshop with Dr. Nykkie Lugosi-Schimpf from the Faculty of Native Studies will challenge our representation of Indigeneity. This workshop will challenge widespread representations and constructions of Indigeneity. Nykkie will discuss some of the most prevalent stereotypes of Indigenous people

Workshop: Fireside Chat with Solo Dev Éloïse Laroche

Recording Workshop Leader: Éloise Laroche Éloïse Laroche has been working as a solo gamedev since 2018 and has now released 5 games on PC and consoles. She creates cozy simulation games aimed for young women that focus on themes such as

Workshop: Playing With Gender

Are you a boy or a girl? Many games open with this question. Your choice might dictate your appearance, how NPCs talk to you, story choices or more. But what if you want to be a guy with long hair?

Workshops Survey: Tell Us What You Want!

Pixelles is preparing new workshops! We would love for you to answer this survey (less than 5 min) about our workshops program. The goal is to help us better understand your needs. Let us know what kinds of workshops and

[:en]Call for Workshop Coordinators [:fr]Appel aux candidatures – coordinat·rice·eur d’atelier

Pixelles is looking for two workshop coordinators to help make our monthly workshops happen. Our workshops have always been a pillar of learning and opportunity for the community. Please note that all positions at Pixelles are volunteer-based (even the directors

Workshop: Things to Consider When Starting a Game Studio

Tanya X. Short started the award-winning Kitfox Games in 2013, and will share her thoughts on how to think about starting your very own indie game studio. Whether it’s a for-profit corporation, a worker’s co-op, a non-profit, or a solo venture,

Workshop: Get that job! Writing a great resume for games!

We’ll look at creating clear value and messaging in your resume, cover letter, LinkedIn, and portfolio for recent graduates, early career, and mid-career. It will also include resources for interviewing and negotiations. This online talk, presented in English, is open

Workshop: Creating Culturally Responsive Gaming Experiences

In “Creating Culturally Responsive Gaming Experiences”, a discussion hosted by Mariam Nusrat and Lauren Hofmann of The Equity Gaming Project, you will be able to: Identify the link between gaming + ‘real’ world impacts at a global scale Understand why self-reflection

Pixelles is a non-profit initiative committed to helping more people make and change games. We're based in Montreal, and have already succeeded in building a supportive community of game creators, both hobbyist and professional.

E-mail: info@pixelles.ca
Twitter: @pixellesmtl
Facebook: Pixelles Group