Our full website will be back soon • Notre site complet sera de retour bientôt



Upcoming programs & News

Devenir coordinat.rice.eur pour notre programme Faites des jeux
Call for Coordinator:
Pixelles Make Games Program
Deadline: April 30th
PREVIOUS NEWS & EVENTS

Meet our GDC Scholarship Cohort!

Pixelles Make Games Showcase
EVENT COMPLETE

Workshop:
How to Get Started on a Cultural Game
EVENT COMPLETE

Pixelles Game Incubator 10 Year Reunion 🎉
EVENT COMPLETE

Pixelles Make Games Program
APPLICATIONS CLOSED

Workshop:
Game Dev Mom Micro Talks

The Montreal Game Writing Program returns!
Applications Closed

Fireside Chat:
Indigeneity in Games
Call for Coordinator:
Pixelles Make Games program
Help inspire future game makers!

Pixelles is looking for a new coordinator for the Make Games program (previously known as the Pixelles Game Incubator) and join our existing team of coordinators. We are especially looking for a new coordinator to host the incubator sessions (in-person and online).The Make Games program is a free, eight-week workshop series designed to help twelve gender-marginalized people make their first game. It happens once a year. The Make Games program is organized by a team of 4 people (3 returning coordinators). The next edition is expected to take place in the Fall 2025 with Montreal in-person sessions on Wednesday evening and online sessions on Saturday afternoon. The exact schedule and location have yet to be determined with the new coordinator.Please note that all positions at Pixelles are volunteer-based with $500 CAD honorarium per edition (1 year). This position is set to start this Spring (flexible). Applications close on April 30th, 2025, end of day.
Coordinator Role
Organize and host the weekly sessions (the Wednesday and Saturday sessions will be split with another coordinator)
Keep track and manage the 12 participants through email and our Discord channel
Find and book mentors for each session
Run the call for participants and program info-session
Be part of the panel for selecting the participants
Meet once or twice a week during official sessions
Take pictures
Take notes
Collect slides from mentors, if applicable
Improve the existing curriculum and keep documentation
Organize the showcase
Who You Are
Identify as an underrepresented gender in games (all women, nonbinary, transgender, genderqueer identities including AMAB and transmasculine people)
Are based in or around Montréal
Fluent in English and/or French (both is a plus)
Available for ~5-10 hours a month for preparation and improving the curriculum, and at for at least 1 session per week during the program (8 weeks)
Have used or willing to learn Discord, Humanitix/Zeffy, WordPress
Familiar with game development and Pixelles
Eager to continue improving the Pixelles Makes Games program!
Interested?
Send an email before April 30th, 2025 (end of day) to makegames@pixelles.ca that contains:
Your name
Your pronouns
What language(s) you speak comfortably
An introduction
How are you currently involved in games?
Why do you want to be a coordinator?
Have you previously participated in a Pixelles program? If so, which program and what can you tell us about your experience?
What engines do you have some experience with? (expertise not required)
If you saw a participant falling behind what would you do?
Which one of these main coordinator activities appeals to you the most and the least?
Administrative: recruiting mentors, writing emails & blog posts
Social: hosting the sessions, encouraging discussions & conversing with participants
Production: guiding participants through the development process -- engine suggestions, design, scope, troubleshooting, etc
PR: promoting, social media management, creating visual material, preparing and running the showcase
Can you commit to being an organizer for 1 edition?
Anything else you would like to mention?
Deviens Coordinat.rice.eur avec notre programme Faites des jeux
Inspirer la prochaine génération

Pixelles est à la recherche d’un.e coordinat·rice·eur pour le programme Faites des jeux (précédemment connu sous le nom de l’Incubateur de jeux Pixelles). Nous recherchons notamment une nouvelle coordinatrice pour animer les sessions (en personne et en ligne).Le programme Faites des jeux est un atelier gratuit de huit semaines conçu pour aider douze personnes marginalisées en raison de leur genre à créer leur premier jeu vidéo. Le programme est animé par une équipe de 4 personnes (3 coordinatrices déjà en rôle). La prochaine édition aura lieu à l'automne 2025 avec des sessions en personne les mercredis soirs et en ligne les samedis après-midis (à Montréal). L'horaire et le lieu restent à déterminer.Veuillez noter que tous les rôles avec Pixelles sont bénévoles avec un honoraires de 500 $ CAD pour une édition (un an). Ce poste devrait débuter au printemps 2025 (flexible). Les candidatures se terminent le 30 avril 2025, à la fin de la journée.
Le rôle
Organiser et animer les sessions hebdomadaires (les sessions du mercredi et du samedi seront réparties entre 2 coordinatrices)
Suivre et gérer les 12 participant·e·s par courriel et sur notre serveur Discord
Trouver et inviter des mentors pour chaque session
Organiser l'appel aux participant·e·s et la séance d'information
Faire partie du jury de sélection des participant·e·s
Être présent·e une à deux fois par semaine lors des sessions officielles
Prendre des photos
Prendre des notes
Recueillir les diapositives des mentors, le cas échéant
Améliorer le programme existant et conserver la documentation
Organiser le vernissage
Ton profile
Tu t’identifies à un genre sous-représenté dans les jeux (toutes les femmes, personnes non-binaires, transgenres, aux identités genderqueer, y compris AMAB et les personnes transmasculines)
Tu résides à ou près de Montréal (même si nous nous organisons à distance)
Tu maîtrises l'anglais et/ou le français (les deux sont un atout)
Tu es disponible pendant ~5-10 heures par mois pour la préparation du programme et pour améliorer le curriculum, et au moins 1 séance par semaine durant le programme (8 semaines)
Tu connais ou tu peux apprendre à utiliser Discord, Humanitix/Zeffy, WordPress
Tu connais le développement de jeux et Pixelles
Tu souhaites continuer à améliorer le programme Faites des jeux avec Pixelles !
Ça t’intéresse ?
Envoies un courriel avant le 30 avril 2025 (fin de la journée) à makegames@pixelles.ca contenant :
Ton nom
Tes pronoms
Quelle(s) langue(s) parles-tu confortablement ?
Une introduction
Comment es-tu actuellement impliqué·e dans les jeux ?
Pourquoi souhaites-tu être coordinatrice ?
As-tu déjà participé à un programme de Pixelles ? Si oui, lequel/lesquels et que peux-tu nous dire de ton expérience ?
Avec quel(s) moteur(s) de jeu as-tu de l'expérience ?
(Vous n’avez pas besoin d’être un·e expert·e.)
Si tu vois un·e participant·e prendre du retard, que ferais-tu ?
Laquelle de ces principales activités de coordination t’attire le plus et le moins ?
Administratif : recrutement de mentors, rédaction de courriels et d'articles de blog
Social : animer les sessions, encourager les discussions et converser avec les participant·e·s
Production : guider les participant·e·s tout au long du processus de développement – suggestions de moteur de jeu, conception, scope, résolution de problèmes, etc.
PR : promouvoir, gestion des médias sociaux, créer du matériel visuel, préparer et animer le vernissage
Peux-tu t’engager à être coordinatrice pour au moins 1 édition ?
Autre chose que tu aimerais mentionner ?
Pixelles Ensemble at GDC25
Meet our cohort & sponsors!

We're returning to GDC with our scholarship program, Pixelles Ensemble! Through this scholarship, we provide a GDC pass and need-based travel funds, and host events to assist the Ensemble members in feeling welcome, safe, and empowered to pursue their professional goals. For many, attending this conference is an inspiration and a career highlight.Providing opportunities like this to marginalized developers directly improves the games industry and surrounding culture for years to come, by not only increasing the diversity of those who benefit from GDC, but improving GDC itself with their presence and experiences.This year, Pixelles Ensemble cohort comprises of experienced developers, from historically excluded genders, who are studio founders and grassroots / community organizers. Many of these developers have never had the chance to attend GDC. We’re honoured to assist them in achieving this career milestone with the help of our sponsors.
Our Sponsors
Without your generosity, many of these talented game developers would not be able to attend GDC. Thank you for your support and commitment to empowering a more diverse industry.
Meet Our Cohort

Jaclyn Seto
Writer @ Respawn Entertainment
I'm a Chinese-Canadian writer with a passion for creating authentic diverse stories and characters. I always enjoy working with other disciplines within the industry to deliver narrative through something new, innovative, and fun. When I'm not obsessing over character arcs, you'll find me cuddling with my dog, trying out a new recipe, or curled up on the couch with a controller in my hands.I'm looking forward to attending narrative design talks, meeting fellow developers, and learning more about disciplines outside of narrative.

Ashley "Ash" Poprik
Game Writer
Ashley "Ash" Poprik is a video game writer residing in Los Angeles, California. Her titles include Call of Duty: Black Ops 6 and Marvel's Spider-Man 2. Ashley values creating narratives that reflect human experiences that audiences can resonate with and learn from.I look forward to meeting with game developers in-person who have inspired me to push the envelope in the games industry!

Kay-Lynne Fehr
Community Manager @ Noodlecake
I'm really passionate about fostering a safe and welcoming environment for our players to interact with each other in positive ways. I'm a champion for diversity in gaming, and believe that everyone should feel represented in their favourite games. When I'm not working in video games or playing video games, I'm thinking about video games! I'm a lover of all things cozy, but I love a good rogue-like too. I promise I have other hobbies though, among them being gardening, reading and crafting. I'm a grandma in a 28 year old's body!This is my second time at GDC, and I look forward to meeting so many cool new people again and making some meaningful connections! I felt so inspired after my first year attending GDC, I'm so happy to keep the momentum going!

Ashley Cooper
Senior Writer @ Motive Studio
I write games and I love what I do so much. I've worked across indie and AAA including everything from RuPaul's Drag Race: Superstar to Jurassic Park: Survival. I'm currently working on Iron Man, which would make 12-year old me lose her mind. Video games are for everyone and representation matters!At GDC this year, I'm excited to meet new people, catch up with old friends, and watch talks that make me think differently about game narrative!

Meha Murthy
Game Designer @ Bad Robot Games and Indie Game Developer
I'm Meha, a game designer. I got my start in college directing "Larger than Light" with 20 others. I then worked at Toys for Bob Activision, handling all aspects of design. After mass layoffs in 2024, I joined Bad Robot Games as a Level Designer on their first major project.I've gone to GDC for the past 5 years, and my main goal is to make lasting connections. I also want to pitch and talk about the indie project I'm working on, as I have the eventual goal of getting it published.

Whitney Beltrán
Narrative Designer and Writer
Whitney is a multiple award-winning narrative designer and writer for games who has worked on various IPs such as Dungeons & Dragons, Warhammer, and Battletech. She's best known for her moving work in Bluebeard's Bride and HoloVista.I'm looking forward to connecting with industry friends and discussing the future of games.

Kaelan Doyle-Myerscough (they/he)
Freelance Narrative Designer
I'm a transmasc gamemaker & PhD Candidate in Media Studies at the University of Chicago, where I'm researching games as fictional worldbuilding methods. I'm the lead organizer for the Queerness and Games Conference (QGCon), which is happening this September in Montreal (you should apply!). Finally, I'm the art/narrative/design half of Never Done Games, a nascent studio working on our first commercial project.Looking forward to seeing old friends, building international solidarity with queer & trans people in games, and getting the word out about QGCon!

Megan Ginter
Co-Founder @ Dead Possum Games
Hi, I'm Megan, a San Francisco-based game designer and studio co-founder. I’ve been working in the industry since 2007, first as a producer and later as a game designer. Some of the titles I’ve worked on include a superhero MMO, The Sims 3 and The Sims 4, and Star Wars VR games. I recently cofounded Dead Possum Games, an indie studio focused on horror titles, and our first game, Tales of the Forgotten, is launching soon. In my free time, I like swing dancing, playing with dogs, and acting.I'm excited to go to game design and Indie games development talks, and meeting up with old friends!

Amelia Wales
Senior Producer @ Sprung Studios; Treasurer @ Full Indie Summit
Hi, I'm Amelia, an Australian dev currently living and working in Vancouver, BC. I work closely with UX/UI design and implementation as Senior Producer at Sprung Studios, and am also an organiser of the Full Indie Summit (an indie-dev focused developer conference) since 2019. Outside of work, I play beer league ice hockey, run a Dungeons and Dragons campaign, and spoil my extremely fluffy cat.Looking forward to hearing perspectives from other mid-career producers, learning from the problem solving methods of others, and broadening my skill set as an effective and empathetic manager for my team.

Tristan J. Tarwater
Writer, Producer, Narrative Designer, Game Dev
I'm a Portland, OR based writer, producer and narrative designer. While I'm new to the games industry, I've been working in various creative fields for over a decade, writing novels, comics and TTRPG content. Outside of work, I enjoy eating good food, karaoke and teaching ESOL to adult learners.I've never been to GDC before so I'm looking forward to attending and seeing what it's all about. I'm also looking forward to meeting people I've worked with in real life.

Carmen
Freelance Senior Lighting Artist
Hi, I’m a real-time lighting artist based in London with a big passion for video game cinematography. My career journey has taken me through AAA studios such as Blizzard Entertainment and Playground Games before deciding to go freelance. Right now, I’m lighting up the world of the ARPG No Rest for the Wicked.Outside of work, I co-organize the German FemDevs meetup, a welcoming community for women in game development. I can’t wait to dive into all the art direction talks and connect with other gamedevs.

Nikki A.
Game Designer & Creative Director/Founder @ Dark Nyx Studio
I’m a recent USC graduate and game designer, founder of Dark Nyx Studio (est. Sept 2024), where we’re crafting the indie horror game Jizo no Akumu. I’ve contributed to titles like Insomniac’s Spider-Man 2 and various indie projects. Outside of making video games I love anime, video games, and comics.I’m most looking forward to attending GDC talks to gain insights in game design, as well as networking with industry professionals to share ideas and build connections that can inspire and elevate my work.

Carina Kom (she/her/car2n)
Co-founder & CPO at Simply Sweet Games
Carina Kom is the co-founder and Chief Product Officer at Simply Sweet Games, with 17+ years in indie and AAA game development. A video game director, producer, and industry advocate, she’s worked with EA, Microsoft, and Unity. Passionate about inclusivity, she also volunteers, drinks tea, sips rum, walks with her dog, and visits her grandma on weekends.For me, GDC is the chance to pitch our vision and showcase what truly gives us leverage in a shifting industry. Our business model is built on inclusivity—not just as a value, but as a competitive advantage rooted in tech. With a $30B opportunity ahead, we’re here to prove that inclusive, premium games aren’t just the right thing to do—they’re the smart bet.

Vicky Bilbily
Programmer, Learning Experience Designer @ Creatubbles
Vicky is a Montréal-based designer/developer. Her background spans a Bachelors in Software Engineering, a Masters in Human-Computer Interaction, and several years as a Game Programmer. Now at Creatubbles, she explores the intersection of video games and education, developing interactive learning experiences for kids through the educational sandbox game SuperCode.For my first time at GDC, I'm excited to go to tons of talks and make new connections!

Amila Nuhodzic
Producer @ Moon Candy
I'm collaborative and empathetic digital producer with a background in UI/UX design. I have a deep interest in accessibility, inclusive design, and project management.I'm most looking forward to catching up with game dev friends & acquaintances and learning from others! I view GDC as as a time/place to gain knowledge so it's nice to have intentional, focused time to do that.

Ren
Narrative Designer, Writer and Game Designer @ Schell Games
Ren is a non-binary game developer with 4+ years of industry experience. A jack of all trades, they have a programming background, working fulltime as a game designer, and creating indie games as a narrative designer and writer. They are also an avid horror watcher, occasional cosplayer, and terrible painter.

Maria Vasilchikova
Associate Producer at Lightspeed LA
I am a game producer and creative located in Los Angeles. I believe that great games come from great diverse teams, and I’m dedicated to fostering a positive studio culture where creativity and innovation can flourish!I'm looking forward to meeting friends old and new; attending talks on the cutting edge of game development, and network!

Chel Wong
Video Game Composer
Chel Wong is an award winning freelance video game composer known for her work on Whisker Squadron: Survivor, Kine, and OnlyCans. She's also a professor at Northeastern University and runs a charity album for Able Gamers. She's an advocate for queer, POC, and disability rights. Outside of working games, she likes to play fighting games, flip butterfly knives, and eat bread.I'm really excited to catch up with friends, network, and hopefully karaoke!

Giselle
Game Writer and Narrative Designer
Hi, I'm Giselle! I have over 6 years of experience designing puzzles and writing stories for video games. You probably know me best from my work on Life Is Strange: Double Exposure. When I'm not playing or making games, you can probably find me singing karaoke, obsessing over DnD actual plays, or doing advocacy work.I haven't been to GDC since before Covid, so I'm excited to get together with industry friends in person again and make new connections!

Sandra Honigman
Product Manager @ NYT Games
Hello! I have worked in games for 8 years. Currently I'm a product manager bringing new games to the NYT Games (like Strands!). Previously, I was a game designer at Dots where I worked on Two Dots, Dots & Co, and Garden Tails. I'm Queens, NY based and have a dog named Jojo!I'm excited to meet new people from all kinds of backgrounds and expand my games-friendships! Plus all the great talks given by industry experts. It'll be fun.

Elizabeth Ballou
Writer, Candywriter
Elizabeth is a dual-wielding games writer and narrative designer currently creating zany, procedurally-generated adventures on BitLife. Previous titles she's worked on include Wylde Flowers, Life is Strange: Double Exposure, and educational games for the Dove Self-Esteem Project and the American Museum of Natural History. She's also a games educator, previously at NYU and Parsons School of Design and, these days, at Indiana University.I'm looking forward to bubble tea, hangouts in Yerba Buena Gardens, narrative design talks, and meeting new industry friends!

Karen Johana
Freelance 3D Prop and Environment Artist
Hey y'all! I'm a 3D artist with a background in animation/VFX production pipelines now making my way into games. I have over 3+ years experience in modeling professionally. I my free time I volunteer at the Queer Women of Color Media Arts Project in San Francisco and watch sci-fi films.This is going to be my very first GDC so I'm super excited to simply take it all in and maybe make a few friends!
Iris Xie
Iris Xie (they/them/theirs) is a disabled, neurodivergent, queer trans nonbinary 2nd generation Chinese American multi-discipline writer, artist, and game designer from the Bay Area. Iris is a Design MFA graduate at the University of California, Davis. Iris also graduated with a double B.A. in Gender, Sexuality, Women's Studies and English from the University of California, Davis. Iris designs interactive installations that include tabletop rpg mechanics, literary forms of lyric games and visual poetry and stim objects that explore neurodivergence and invisible disabilities through the framework of crip technoscience. Their knowing-making practice centers on finding rest and self-trust while traversing liminality through discovering their political identities as a disabled queer trans person of color

Henriette Myrlund
Game Director / Producer @ Seagulls
Hi! I’m Henriette from northern Norway. I’ve worked in games since 2010 and now co-founded Seagulls, our own remote studio, where we’re developing Tealings, a cozy pet sim and management game. I started at EA Playfish, once organized a traveling game jam on a cruise ship called SPLASH, and now also consult on game funding, stream on Twitch, and handle marketing for a music festival.I look forward to catching up with old friends and meeting new people, as well as the huge inspiration boost from going to talks!
Pixelles Coordinators

Elaine Gusella
Game & Marketing Director @ Artifact 5
Elaine is a Game Designer and Community Organizer based in Montreal. She has worked as a game design & marketing strategist with multiple indie game studios and organizations, and spearheaded community projects, including game jams, consumer events, and mentoring programs. Her personal projects delve into life-size installations and creating hybrid experiences between the digital and physical worlds. She is also the proud mom of two amazing girls.I am looking forward to meeting and catching up with game dev friends.

Maude Roussin
Level designer at EA Motive
Maude is a level designer for EA Motive, where she has been working for almost six years now. Prior to that, she has been studying in multiple fields such as cinema, communication and game design. She has been involved with Pixelles for a few years now as a coordinator for the Make Games program. She is also a former participant of the program herself, where she created her first game and discovered that she was truly passionate about game development.I can't wait to attend all the level design talks, and to meet the participants from this year's edition of the Ensemble!